About This Game "Wooden Floor 2 - Resurrection" is a first person horror/mystery adventure game. Just like the prequel this game is pretty much an one man project by me (Pheenix93). The game is telling the story of Andrew Winter, an alcoholic living in a small cabin near the woods. He keeps having nightmares about an abandoned place that seems familiar to him. You have to reveal the dark secrets that are hiding in the abandoned mansion on top of the hill in Blackdust Field.Are you able to find out the truth hiding in the deepest insides of the house?"Wooden Floor 2 - Resurrection" is the sequel to Wooden Floor, telling the other side of the story and completing the puzzle. Features of Wooden Floor 2:Multiple endings!Different playthroughs as the game changes upon choices you make, your behaviour and at certain points randomly More interaction with the world Secret riddles in game that may open up new possibilities for you (if you are able to reveal them) Improved story telling in comparison to Wooden FloorDifferent locations Useable items Big improvements to graphics and gameplay! Besides all this there is still potential to add more content to the game once i feel like its about time. So there may be more to come... 7aa9394dea Title: Wooden Floor 2 - ResurrectionGenre: Adventure, IndieDeveloper:pheenix93Publisher:pheenix93Release Date: 11 Jan, 2016 Wooden Floor 2 - Resurrection Cheat wooden floor 2 resurrection. wooden floor 2 - resurrection badge 6/10It's slightly better than the first game, but this one I can at least recommend. Wooden Floor 2 still has a few issues like unskippable intros and no running (you can run in the first chapter, but not in the rest of the game), but it's been improved on other aspects.Like the first game, the game isn't really that scary, it's actually more creepy than scary, there isn't much story and it's very short. The game can still feel slightly confusing at times but, most of the time, there are clues to show the player how to progress. There isn't much challenge other than two puzzles and looking for things to get/activate. A few elements in the game are also randomly generated - it doesn't change much, but it still makes the game feel slightly more interesting and slightly less linear.Two things I specifically liked about this game in comparison to its predecessor are 1. It has multiple endings and 2. No unnecessary final boss battle that just feels like a chore. Actually there IS a part of the game that could perhaps be considered a "boss fight" if you get the best ending, but it's a lot more simple, even though it's still just as pointless.While it's still slightly above average, it has improved a lot from its predecessor, so I think it's fair to say this game should be recommended and purchased in order to support this dev and hopefully he'll keep improving from there.. I'm not normally one to play a series of games out of chronological order, but given that this was brand-new and severely lacking in reviews thus far, I figured that I might as well try to get in early. Unfortunately, my experience with THIS game makes me less than excited about playing the FIRST instalment... Simply put, this is one of the least "user-friendly" games that I have ever played. First of all, there's the nutty controls. Navigate the menu by pressing SPACE, then hit Enter to select an option? WHY?! Then there's the fact that I don't think I've ever endured a game where it's so darn hard to INTERACT with anything. I mean, the game tells you to "press E", but neglects to mention to "be especially pedantic about where you point the cursor", even when trying to open a DOOR for \u2665\u2665\u2665\u2665's sake (hint: you have to hit the handle as PRECISELY as humanly possible)!! Then there's the fact that the "sprint" button, for reasons unknown, only works outdoors, making interiors sometimes tiresome to traverse. Oh, and whatever you do, DON'T ACCIDENTALLY PRESS THE ESCAPE BUTTON, or you'll be quitting the game...which is especially bad, since... THERE ARE NO SAVE POINTS. There are Chapter headings, so you can jump to one of four Chapters...but I only found this out by reading a thread in the Community Hub, and even then you have to scroll down the Chapters to work out which one you want, as they're rather unhelpfully identified with screen-shot images rather than titles such as, say, "The House, Part 1". Again, not exactly "user-friendly". Some more bad points (yeah, sorry, not quite finished yet)! Despite the fact of the sound being otherwise admirably atmospheric, your footsteps make NO SOUND AT ALL on the wooden floors of the title (or on any other surface, for that matter). Furthermore, there are moments where spectacularly dramatic and almost UNBEARABLY LOUD music kicks in...even though nothing in particular is happening at that very moment in the game. As a matter of fact, the SOUND, on the whole, is a lot more startling than anything that actually happens visually or event-wise: Many is the time that an intended "jump-scare" passed me by, in an "Oh, did something just happen?" kind of way. Definitely not a good thing in a horror game. That's the bad. Now for the downright UGLY. Not only is this game borderline unplayable, for me personally it was UNCOMPLETABLE. Twice I verified the game cache, and even went back and re-completed the Chapter in front of it - thankfully all of two to three minutes in length - and STILL the final Chapter failed to finish for me. Try these phrases on for size: "Lighting needs to be rebuilt", and better yet, "Paths need to be rebuilt". Meaning I went through a door to find nothing but a huge black void, mercifully insta-killing me when I dared step into it. It's alright, though...a quick peek at someone else's walkthrough tells me I missed all of two minutes' gameplay, during which - surprise, surprise - absolutely \u2665\u2665\u2665\u2665-ALL HAPPENS. Now, there ARE a few good things. The graphics are, for the most part, rather nice, and the puzzles and\/or miscellaneous mind-\u2665\u2665\u2665\u2665ery that some of the bits get up to are upon occasion a tad interesting (e.g. architecture which changes while you've got your back turned, that kind of thing). But there's not nearly enough inspired ideas here to justify a purchase, especially when I'm surely not the only person on the face of the planet whose computer will stubbornly refuse to even allow me to reach the end (just look in my games list and\/or reviews to see how many games I HAVE completed, so I'm sure it's safe to say it's not my rather expensive laptop that's at fault). I probably would have given this a bare-bones pass if it wasn't for the aforementioned problems, and for a better game I may have gone so far as to report the technical faults to the developer...but for THIS game, I honestly couldn't give two \u2665\u2665\u2665\u2665s. Actually, not even one. Mediocre at best, even if the darned thing DID function as intended. Verdict: 4\/10.. Not sure if the floor is wooden or not, but I know that the menu and lighting need resurrection.. Much scares, so wow, many cute+ : eerie atmosphere, ok graphics, trading cards, "puzzles" - but some were original, multiple endings, soundtrack was great- : lack of sprint and jump after chapter 1, clumsy dumsy endings, "wicked" boss fight, short, menu orientation, lightingrecommended gamma 3 or 4tbh - one jumpscare was well made (that silly wooden cross above the copper key)I liked the first one better, still playable game 6/10 would collect embers again (or what was it at the "boss fight" part). Went to church, 10/10. 75% of the content is recycled from the first game and puzzle-like things are an insult to human mind. There are much better walking simulators than this, stay away.
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Wooden Floor 2 - Resurrection Cheat
Updated: Nov 27, 2020
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