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Desert Law Key Serial

Updated: Nov 27, 2020





















































About This Game Desert Law is a new spin on the traditional real-time strategy that immerses players into a post-apocalyptic world where gasoline is the new world currency.In Desert Law, player takes on the role of Brad as he begins his quest for vengeance against those who ruined his very existence. After returning to his home village and finding the settlement plundered and destroyed, Brad swears to bring justice to the memory of his slain village. Uniting desolated outcasts, he forges a fighting unit to strike out against bandit gangs, drawing allies under his banner.Use your tactical skills to survive in the harsh wasteland as you control a group of heroes with different statistics, drive various vehicles and fight your way through the enemy lines.FeaturesPost-apocalyptic settingsOver 30 missions with multiple objectives ranging from defense, to rescue, to all-out assaultDetailed isometric visuals combining 2D and 3D graphicsModified Blitzkrieg engine 7aa9394dea Title: Desert LawGenre: RPG, StrategyDeveloper:ArisePublisher:1C EntertainmentFranchise:1CRelease Date: 29 Apr, 2005 Desert Law Key Serial A nice single-player only strategy game. Desert Law will differently appeal to Mad Max fans and fans of post-apocalyptic fiction. There is no base building, resource gathering or micro-management. It is a budget game and it shows, but it is a great little distraction for just $5. The graphics, although out-of-date are still very nicely detailed. They are 2D isometric with 3D vehicles and they also have very nice weather effects. Even without any multiplayer you are still getting a lot of content for just $5 as Desert law has a long campaign of around 30 missions of different varieties. Gameplay is good but the only big major problem I had was that if a story character dies, it is an automatic mission failure. This can be sometimes frustrating because enemies can take out your vehicles and characters pretty quickly if they all target one in your group. So sending out your non-character units to the front of your convey is a must for success, which can be annoying because there is no option to change the types formations of your units like there are in other strategy games. Despite that issue the gameplay is still fun if you are able to overlook those major faults.. I realize this game is a decade old, unfortunately the movement AI behaves worse than games twice that old. No unit clustering, no width detection for paths that are blocked by debris, no 'unjamming' for 'traffic jams'. Controls are awkward and gameplay is simplistic at best. Might be worth it if it's under a dollar, but I'd still recommend going and playing some random flash games made by 15 year olds over this.. AI in this game is utterly dumb.game is too boring , too many dumb tutorials , explanation for everything , its way too annoying.. as many reviews on many games state, it would be a lot bnetter to have some sort of numerical (1-10) sysem or something. I like the setyup of the game, it is older but acceptable graphics. Has a lot of content actually. Devs really should come back and add a card set and achievements to make the purchase a bit more "worth it". But if you can catch it on sale it's a nice litle game. I don't like giving a Neg to a "medium" game. So I always opt for the UP vote. Again, it's alright, nothing to eb overly dissapointed with.. The story, the gameplay and the RTS aspects are terrible. I enjoyed the comic book art that pushes the story forward, but that's about it. As a kid I loved 1C's games, but for me this is definitely their worst title, even when this game is set in my most favorite setting - the post apocalyptic world. http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=792119811 http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=793254106. It looks nice, and runs well enough, kinda like Starcraft 1.However gameplay-wise it's a pain due to horrible path-finding (cars will happily run into trees) and the unpredictability of how a car will move and where the map will allow it to move. That is compounded by the cars tending to want to approach enemies on their own, resulting in one of them deciding to ram a fence when you tell it to drive down a road. Lastly, moving groups is a pain because they always try and keep the same distances as when they started moving, and there doesn't seem to be a way to tell them to move closer together.The nail in the coffin however is that the writing is utterly atrocious.

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